AI Insights · Timothy · January 2022
Top 5 Paid Games in Austria Q4 2021: Performance Insights
An overview of the top 5 paid games in Austria for Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 paid games on a unified platform in Austria showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how each of these games fared:
Geometry Dash Lite saw a fluctuating pattern in its weekly revenue, peaking at around $386 in mid-October and ending the year with $348 in the last week of December. Downloads for the game experienced a significant rise towards the end of the quarter, reaching approximately 4.7K in the week of December 20. Active users also saw an upward trend, peaking at about 71.5K in the same week.
Solitaire from MobilityWare demonstrated a steady increase in weekly revenue, culminating at $352 in the final week of December. However, its downloads saw a decline towards the end of the quarter, dropping to around 395 in the last week. Despite this, active users remained relatively stable, peaking at approximately 92.2K in early December.
Pou experienced a mixed quarter with revenue peaking at $572 at the end of September and ending with $333 in the last week of December. Weekly downloads showed a notable increase in the final week, reaching around 1.1K. Active users remained consistent throughout the quarter, peaking at about 49.4K in mid-October.
Minecraft from Mojang continued to perform strongly in Austria, with weekly revenue hitting a high of approximately $13K in the last week of December. Downloads remained steady throughout the quarter, with a peak of around 999 in early October. The game also maintained a robust active user base, peaking at about 91.6K in the final week of December.
Red Ball 4 (Ad Supported) showed moderate revenue, peaking at $110 at the end of September and ending with $48 in the last week of December. Weekly downloads saw an upward trend towards the end of the quarter, reaching around 820 in the final week. Active users for the game remained relatively stable, peaking at about 8K in late November.
These insights are based on data from Sensor Tower. For more detailed analytics and performance metrics, visit Sensor Tower's platform.